Mechanically Separated Games: A Long History of Failure

I’m terrible at making games.

Well, that is to say I would be terrible at making games, if I was better at making the time to suck at it.  This is part of my new approach to working on my hobby projects, airing my dirty laundry and being honest with myself.  I will talk later about how this new approach is going to help me fail in completely new ways, but for now let’s talk about a small fraction of the junk littering my backup storage.

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